Creepy thread

Föregående
Till botten     Sista sidan
Nästa
natsukashi Kille, 60 år

31 027 forumsinlägg

Skrivet:
25 februari 2011 kl. 22:02
natsukashi Kille, 60 år

Part 2:
Pathology Detail- Visual Overview

These visual effects are known among programming circles as “The White Hand Sprite”, the “Ghost Animation”, and the “Buried Alive Model”. Each has been found to cause headaches, nausea, and in severe cases, hemorrhaging of the brain and lungs. While around 70% of Lavender Town Syndrome (LTS) is due to the Lavender Tone, the remaining percentage is split among these visual phenomena. This is partly due to the visual stimuli occurring after the player is introduced to the Lavender Tone. It has been theorized that those unaffected by the aural stimulation, such as the deaf or the hard of hearing, make up the remaining 30%. While viewing these models can cause these effects, there are certain methods that allow a viewer to safely examine them in detail.

The White Hand Sprite

Known in the code as WhitHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the “cry” a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as “Fist” and “Brutal”. While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the “brutal” animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames.

Ghost Animation

The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a “background feature”. The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a “fading” effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having “No knowledge as to where these images surfaced.” Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis “Video Games and The Manipulation of the Human Mind”, [viewable in appendix C] Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings.


The Buried Alive Model

Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the “boss” of the tower. Once reaching the top floor, the following conversation would have taken place.

Buried Alive: You’re… Here.
BA: I’m trapped…
BA: And I’m lonely…
BA: So very lonely…
BA: Won’t you join me?
After this, the battle would have been initiated. Once in
“battle view”, the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive’s actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, “Finally, fresh meat!” followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical “Game Over” screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown

Sacrifize Kille, 36 år

5 964 forumsinlägg

Skrivet:
25 februari 2011 kl. 22:54
Sacrifize Kille, 36 år





Inte så creepy, men vissa kanske får ett "eeewww ååh OMG!" ögonblick av det. :)

VassaKlor Kille, 31 år

451 forumsinlägg

Skrivet:
26 februari 2011 kl. 02:03
VassaKlor Kille, 31 år

Citat från natsukashi


Part 2:
Pathology Detail- Visual Overview

These visual effects are known among programming circles as “The White Hand Sprite”, the “Ghost Animation”, and the “Buried Alive Model”. Each has been found to cause headaches, nausea, and in severe cases, hemorrhaging of the brain and lungs. While around 70% of Lavender Town Syndrome (LTS) is due to the Lavender Tone, the remaining percentage is split among these visual phenomena. This is partly due to the visual stimuli occurring after the player is introduced to the Lavender Tone. It has been theorized that those unaffected by the aural stimulation, such as the deaf or the hard of hearing, make up the remaining 30%. While viewing these models can cause these effects, there are certain methods that allow a viewer to safely examine them in detail.

The White Hand Sprite

Known in the code as WhitHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the “cry” a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as “Fist” and “Brutal”. While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the “brutal” animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames.

Ghost Animation

The Ghost Animation, coded as Haunting.swf, was intended to be placed in several areas throughout the tower, including in the center of a path on the second floor. However, players cannot interact with it, leaving many to believe that it was intended as a “background feature”. The ghost animation as well must be viewed in individual frames. It is comprised of 59 frames total. However, after extraction, around half of these frames have been revealed to be the standard ghost model used in Pocket Monsters. Around a quarter of the remaining frames are comprised of static, to produce a “fading” effect. However, interspersed with these bursts of static are several frames of screaming faces, along with images of a skeletal man in a cloak (hypothesized to be the Grim Reaper) and of several killed corpses. The meaning behind these are unknown- While under oath before the Video Games Commission Board, Lead Programmer Hisashi Sogabe testified as to having “No knowledge as to where these images surfaced.” Out of all the phenomena associated with LTS, this animation is the most speculated on: In his thesis “Video Games and The Manipulation of the Human Mind”, [viewable in appendix C] Dr. Jackson Turner argued that the images were intentionally placed in. Due to their brief time appearing on the screen, and the graphic nature of the frames, Turner theorizes that these were meant to subliminally influence players into becoming more frightened by the disturbing surroundings.


The Buried Alive Model

Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the “boss” of the tower. Once reaching the top floor, the following conversation would have taken place.

Buried Alive: You’re… Here.
BA: I’m trapped…
BA: And I’m lonely…
BA: So very lonely…
BA: Won’t you join me?
After this, the battle would have been initiated. Once in
“battle view”, the Buried Alive model appears to be a decaying human corpse attempting to crawl out of the ground. It has been programmed to have two White Hands, a Gengar, and a Muk. Strangely enough, a protocol for the Buried Alive’s actions after it was defeated were not written. In the case of the player defeating him, the game would freeze. However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, “Finally, fresh meat!” followed by several lines of gibberish. He was to have then dragged the player character into the ground surrounding him. The scene would finish with a typical “Game Over” screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown. Especially strange are the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards LTS, is unknown




Kan du sammanfatta allt det där på 6-7 meningar?

CharliesName Kille, 34 år

3 695 forumsinlägg

Skrivet:
26 februari 2011 kl. 05:57
CharliesName Kille, 34 år

Citat från Sacrifize


-Man vs. Wild- Bug Burger-

andra mest upptummade kommentaren

"so thats where McDonalds get their ideas from lol"

så jävla bra.

Socker Tjej, 34 år

3 246 forumsinlägg

Skrivet:
26 februari 2011 kl. 15:25
Socker Tjej, 34 år

Alltså den där pokémongrejen ...
Jag blir typ illamående av att se det klippet efter att ha läst texten.

Socker Tjej, 34 år

3 246 forumsinlägg

Skrivet:
26 februari 2011 kl. 15:31
Socker Tjej, 34 år

Viking: Läs hela texten bara. Inte lika creepy om man bara sammanfattar den lite kort.

stigtomta Kille, 35 år

2 321 forumsinlägg

Skrivet:
26 februari 2011 kl. 15:39
stigtomta Kille, 35 år

Citat från Sacrifize




Ljudet i första videon när larven spricker är inte kul! :(

Daddy_Kaczynski 30 år

7 945 forumsinlägg

Skrivet:
26 februari 2011 kl. 21:38

Citat från natsukashi


-Wall of text-


Citat från natsukashi

-Wall of text-

Är detta sant eller bara påhittat för att skrämma folk?

No_F_In_Luck Kille, 34 år

766 forumsinlägg

Skrivet:
26 februari 2011 kl. 21:54
No_F_In_Luck Kille, 34 år



En del säger den mest creepy video någonsin, andra ser ingenting i den.

Tstoxic Kille, 31 år

180 forumsinlägg

Skrivet:
26 februari 2011 kl. 22:00
Tstoxic Kille, 31 år

Penumbra - The black plague<3333333333333333333
Amnesia <33333333333333333333333

Wille Kille, 31 år

110 forumsinlägg

Skrivet:
26 februari 2011 kl. 22:02
Wille Kille, 31 år

Jag saknar förmågan att skapa en visuell avbild av saker jag läser, så kan inte se det läskiga i de långa berättelserna

Viruset Kille, 32 år

14 891 forumsinlägg

Skrivet:
26 februari 2011 kl. 22:09
Viruset Kille, 32 år

Citat från No_F_In_Luck


]XWlLgUcOv7g
En del säger den mest creepy video någonsin, andra ser ingenting i den.


Tycker inte suicidemouse.avi är det minsta läskig, eftersom den är påhittad av någon från 4chan.

Pendulum Tjej, 30 år

2 447 forumsinlägg

Skrivet:
26 februari 2011 kl. 22:19
Pendulum Tjej, 30 år

men herregud.

Viruset Kille, 32 år

14 891 forumsinlägg

Skrivet:
26 februari 2011 kl. 22:20
Viruset Kille, 32 år

Sluta vara butthurt.



SPACEGHOST Tjej, 28 år

1 725 forumsinlägg

Skrivet:
26 februari 2011 kl. 22:20
SPACEGHOST Tjej, 28 år

vad SKA vara läskigt med musen?!?!


Föregående
Till toppen     Sista sidan
Nästa

Du måste vara inloggad för att skriva i forumet