League of Legends (spel)
http://www.surrenderat20.net/2013/10/1010-pbe-update.html
dat donger<3
HAHAHA WHAT
"Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 550/750/950 (+1.8 AP)."
Citat från GiffePls
trodde det här var lol tråd, inte solo queue QQ tråd
giffe pls
Citat från masshysteria
Citat från GiffePls
trodde det här var lol tråd, inte solo queue QQ tråd
giffe pls
raep tajm
OnT:
donger har ingenting mot mina thresh hookz
ska avinstallera skitspelet, de knullade min ahri
Ahri
Summary: Ahri's Charm has had its mana cost changed to a flat amount at all levels (higher at lower levels, lower at max level), but now increases the magic damage Ahri deals to the target. Essence Theft now heals her for a specific amount based on the number of enemies she hits with her passive-enhanced spell, as opposed to getting straight spell vamp. Fox Fire now deals less damage when every wisp hits the same target, and now counts as an area-of-effect damage source for the purposes of Spell Vamp and Rylai's Crystal Scepter. Spirit Rush's base damage and AP ratios have been reduced in addition to having its use time limit reduced.
Context: Ahri is a champion with a lot of strengths and few weaknesses - given her high versatility and reliability, she can regularly apply a lot of general pressure upon her opponents from relative safety. Ahri’s strengths should be much better defined than they currently are. These changes give Ahri players (and her opponents) clear areas of mastery that differentiate the good Ahris from the great Ahris (heh). Our core focuses are:
Make Ahri’s default lane patterns more clear, so both Ahri and her opponents can make plays around them.
Make Ahri’s “all in” gameplay more closely tied with landing Charm to establish Charm as Ahri’s “kiss of death” that needs to be avoided, as well as lower her threat/presence while Charm is on cooldown.
Keep Ahri’s core gameplay intact while trimming away strength from the low-gameplay patterns that don’t feel cunning.
Essence Theft
- Now heals Ahri for a specific amount (scales with AP and champion level) each time her passive-enhanced spells hit an enemy
Fox-Fire
- Diminishing returns effect on same-target hits increased
- Fixed a bug which caused Fox-Fire to sometimes deal reduced damage to a target which should receive the standard damage amount
- Now counts as an AoE damage source for the purposes of Spell Vamp and Rylai’s Crystal Scepter
Charm
- Mana cost changed to a flat amount at all levels (higher at lower levels, lower at max level)
- Now increases the magic damage Ahri deals to the target by a percentage for a few seconds
Spirit Rush
- Base damage reduced
- AP ratio reduced
- Spirit Rush time limit decreased
fuck this, nu måste jag ju skaffa ett jobb ;_;
Mitt sista game för kvällen, våran blitz är afk från början och jag tänkte att då testar jag proxya för första gången, gick bra, sjukt game dock.

tycker jag också, är dom limited så ska dom vara limited.
MEN du som haft det sedan innan, kommer få rp:n du la på skinnet tillbaka och en speciell loadingscreen bild (för skinnen du har) samt en ikon.
Citat från AIex
Skins som kommer tillbaka
Bild: http://i.imgur.com/ktJrCH4.png
Tack och lov var det inga skins som jag hade, phew
HAHA wtf, har blivit hackad på mitt twitch konto? Någon har bytt lösenord? xD
wat
förlorar 99 lp per loss?
Du måste vara inloggad för att skriva i forumet
