Battlefield 3
http://battlelog.battlefield.com/bf3/forum/threadview/2832654347719699077
Lista över saker en person vill ha i BF3. Worth the read
Copypasta. Kan inte läsa.
ooookej.
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98 Total BF3 Design Flaws (alphabetized subsets tallied)
Link here through tinyurl.com/MLBF3DF EVEN IN YOUR PLATOONS
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http://www.tinyurl.com/MLBF3DFGS [tinyurl.com] < 258 Likes (4 days)
2 DICE employees positively tweeted about my original list, so, I believe it is of value to concentrate & consolidate community sentiments behind solid feedback. =]
The list isn't numbered according to priority.
1.) ALTITUDE - REMOVE/DRASTICALLY INCREASE this limit on all maps (SERIOUS NERD RAGE INVOKED AT JET STALLING)
*2a-c.) COMMANDER ASSETS - Artillery, UAV, Vehicle drop, Supplies, Waypoints, Region Scan, Spotting (a) > INNOVATE with LIVE MISSIONS, the ability to set airstrike/supply/transport goals for the team with extra point gain on completion {mission requests w/ cooldowns like assets, possibly 100-200 points upon completion} (b) > Offer this feature as a server option (c)
3.) KIT SELECTION - Allow while alive (only enacted after death)
4a-b.) ROUND'S END - Allow chat/kit mods/setting configuration (a) > Return the conventional BF3 theme song (b)
5.) STATIONARY AA - Must be made destructible
6.) TAB SCOREBOARD - Update it to reflect stats as BF2 used to (INCLUDING PING)
7.) VEHICLE HORNS - Return them
8a-d.) COMMO-ROSE UPGRADES - Properly reinstate "Need a medic," "Need ammo," "Need repairs", "Bail out!" (a) > Incorporate numerated keyboard short-cuts for a return to intuitive communication (b) > When players ask for "ammo, a medic, or repairs," adjust player icons to represent a "solid circle with a wrench, medic cross, or bullets in the lower left corner, & a question mark in the upper right corner" (c) > Allow for an optional newsfeed with reactive directional arrows per line, both for deaf players & a greater intuitive feel (d)
9a-c.) GRENADES - Allow cooking, underhanded tossing, glass breaking (a) > Rennovate them for all-around, more accurate physics such as rolling/bouncing post-throw (b) > Re-introduce smoke/flare grenades (c)
10.) DISTANCE MARKERS - Incorporate a "number + m." next to teammate icons
11a-b.) MEGA-MAP - Allow for FULL MAP VIEW at ALL TIMES as a new keybind & menu addition (a) > Include coordinate plotting in the mega-map for appropriate teamwork (b)
12a-b.) AUTOMATIC KILL ZONES - END THESE IMMEDIATELY (a) > Let servers legislate their own "spawn camping" guidelines (b)
13a-b.) BIPOD DEPLOYMENT - Increase suitable areas (a) > Allow for a new, exclusive keybind (b)
14a-b.) SPATIAL AWARENESS - Improve red radial arc notifiers > Have them show up when shot at, not just hit (a) > Double the degree section they appear in -- 45 degree sections, as opposed to 90 (b)
15.) FIRING RATE - Remember last preference
16.) MINI-MAP - Remember & sustain zoom levels & expansion throughout an entire round (ignoring vehicle entry/exit & death/revive/respawn)
17.) DEBRIS LIFESPAN - Should be indefinite
18.) KIT DECOMPOSITION - Their lifespans should be double what they are
19a-b.) VEHICLE CONTROLS - Create separate mouse sensitivity for all vehicles (a) > Institute throttle control for jets or helos -- Alt + Shift + 1-0 (1 = 10%, 0 = 100%, etc) (b)
20.) INTUITIVE MENU - Incorporate the PERFECT player-authored menu screen (seen in the http://www.tinyurl.com/BF3PMS [tinyurl.com] thread )
21.) TIME/WEATHER VARIANCE - Allow server options for time/weather variance (chance of 50-50 day/night; 25-25-25-25 clear/raining/snowing or dusty/foggy)
22a-b.) USER INTERFACE - Allow resizing/placement/hue adjustment (a) > Allow chat/kill scrolling when pressing "PAGE UP"/"PAGE DOWN" with cursors over either window (b)
23a-b.) BUSHES - Disallow movement within dense bushes, instead, have them deform (a) > If bushes are to be a cover source, add bushes with foliage that extends a foot above a core root structure (b)
24.) MEDIC REVIVAL - Remove the requirement to stand
25.) SIMULTANEOUS TKOs - Last rounds aren't always registered, which can often equate to a kill > i.e. 2 slug shots kill -- the 2nd hit reticle is given EXACTLY during death, but doesn't register; or a rocket departure is heard from an RPG, but nothing exits the cannon
26.) SOLDIER CREATION - Allow Origin/EA/Battlelog accounts to create & name more than 1 soldier per platform
27.) ACE AVIATORS - Instate game modes with 16-32 helos & jets per team
28a-b.) AERIAL DMG - Add dumb bombs as an unlock for jets (a) > Ensure guided missiles disable in 1 hit as an equal to 1 strafe with rocket pods (b)
29a-b.) IN-GAME VOICE CHAT - Have all teammates join a team-based battelog voice channel, with automatic presence in their squad voice chat as well (a) > Allow for opting out within IN-GAME settings (b) > 2 separate push-to-talk keys for team- or squad-based radio
30a-b.) LEANING - Add it in (a) > Allow for a server option if anti-leaning bigotry tempts (b)
31a-b.) HP INDICATION - Brighten & colorize the HP block depending upon HP percentages (a) > Players could opt for/against through in-game settings (b)
32a-d.) SQUADS - Return squads to 6 player sizes (a) > Incorporate manual joining/creation/inviting/kicking once more (b) > Allow spawning beside vehicles if full (c) > Offer SERVER-SIDE "out-of-range" respawn limits/liberties (d)
33a-c.) DESTRUCTIBILITY - Allow escalated destructibility, equal to or greater than BFBC2 thresholds (a) > Include its enabling as a server option (b) > Return terrain deformation with appropriate fixes (c)
34.) MEDIC/AMMO PACKS - Offer toggleable auto-tossing within in-game settings
35a-b.) BASE REPAIR/RESUPPLY - As a feature for "realism", limit vehicle ammunition & auto-repair & allow for air strips & depots that offer vehicular resupply/repair (a) > Offer server toggleability (b)
36.) BULLET DISTANCE - End bullets disappearing past 975 meters
37.) LADDER PERIPHERY - Return player ability to manually observe their surroundings while climbing a ladder
38a-c.) NAVAL WARFARE - Include pilotable ships (a) > Adjust aviator upgrades for anti-ship purposes (b) > Deploy stationary, heavy artillery installations for anti-ship purposes (c) > Active game modes with 16-32 ships per team -- SINK MY BATTLESHIP (d)
39a-b.) SOFLAM - Roll it into the default load-out once unlocked & erase its excessively conspicuous red halogen effect (a) > Allow use without placing (b) > The SOFLAM is never used because guided missiles suck (see: Engineer Javelin leaderboards)
40a-b.) RESPAWNS - Add a 2-second pause before respawn submission if the currently highlighted choice is rendered ineligible due to player death or region loss, for mistake avoidance (a) > End the black fade (b)
41a-b.) DEMOLITION DERBY - Offer a gametype -- DEMOLITION DERBY -- with the ONLY vehicles as 16-32 regular Humvees & Vodniks per team (a) > Wrap upgrades into these basic IFVs, infantry fighting vehicles (b) > A lot of BF2 nostalgia came from getting general transport service medals!
42a-b.) HELOCHOPTER GAME MODES - "LORD OF THE FLIES" would be a game type with 16-32 attack helochopters (a) > "TO KILL A MOCKING BIRD" would be a game type with 16-32 baby helochopters (b)
43.) LOADING SCREEN - Redo it to include essential information, utilizing full resolution. See: http://www.tinyurl.com/BF3LSEi [tinyurl.com]
44.) STAT PADDER NERFS - Establish algorithms to kick/subtract point gain from/flag stat padders; i.e. too much repair, MCOM, infinite healing/reviving on 1 or 2 targets within a short period of time > Video gamers enjoy leaderboards & they need to reflect genuine play
45a-b.) JAVELIN - Increase ammo count to 4 total to match other rockets (a) > 60% dmg alone, 99% dmg w/ SOFLAM/designated aid (b)
46.) VEHICLE KILL ASSISTS - Up to 40 points per
47.) AIR/GROUND RADAR - Continue to allow mini-map expansion with this feature > With no mini-map expansion, this perk becomes ABSOLUTELY USELESS
48.) SCORE REGISTRY - Maintain round history when leaving/crashing
49a-c.) RECON - Return claymores to them (a) > Ensure the T-UGS persists: past the deployer's death or medic revival & past the deployer's respawning there, unlesss physically destroyed (b) > T-UGS/SOFLAM must be placeable on slopes (c)
50.) KEYBINDS - All functions MUST BE REBINDABLE
51a-c.) UNDERWATER - Allow swimming (a) > Implement underwater weapon systems (b) > Include maps with vital POI having underwater entries (c)
52a-b.) ADMIN TOOLS - Allow free cam roaming (a) > Offer spectator mode (b)
53a-g.) SERVER FILTERS - Let ping be filtered (a) > Remove 300 server list limit (b) > Kill cam filtration (c) > Friendly-fire filtration (d) > Client-side blacklisting (e) > Public server ratings (f) > Out-of-range squad respawn (g)
54.) AVIATOR GUNSHIPS - Introduce C-130Js & AN-12Bs with multiple positions to man > Mini-beta for map aviator load-out optimums
55.) ENGINEER - Allow the blow torch & AT mine perk combination
56.) AIRLFTING - Allow transport helicopters to airlift IFV/APCs/MBT/AA
There's no reason to not compromise, adjust, & allow for appropriate freedom of choice & usability in one of the leading blockbusters for the video game franchise.
With millions in revenue, I don't believe there is an excuse to not hire another batch of highly qualified employees (nothing against your current workforce), if even only for seasonal/temporary work, to sell many, or most, of these inclusions as downloaded content.
If the above is to be discerned as features that should've been a given, then whatever suits your fancy -- updates with the aforementioned, released through patches, would suffice, as well.
CORE QUESTIONS - Cont. Below
1.) Will .50 cal sniper rifles be implemented?
2.) Shall BF3ers once again enjoy the glory of the Ghillie suit?
3.) May LAN functionality ever exist in BF3?
4.) Can players expect to ever have an in-game server browser?
5.) CO-OP currently doesn't accomodate
6.) Forum functionality is minimal, when will our community gain regular social staples (hefty forum polls, signatures, post count, post history, possible +1/-1 & reputation system)?
7.) Should BF3ers ever expect server-side options for actual vehicle entry & exit animations? I think BF3 deserves that degree of fullness, should players revere such heightened realism.
8.) Players have mentioned camouflage settings not being remembered -- is a resolution incoming?
9.) Knifing occupied open installations doesn't 1-shot kill. Are we to expect rectification for this?
10.) 3D sound detection, namely, footstep & movement proximity, are rumored lacking -- what are your thoughts on a timeline for rehabilitation?
For future reference in regard to player want for more expansive maps, consider the following thread...
BF2 vs BF3 - By the Numbers (Vehicular Count Comparison)
http://www.tinyurl.com/bf3vsbf2 [tinyurl.com]
http://battlelog.battlefield.com/bf3/forum/threadview/2832654347718561928 [battlelog.battlefield.com]
Please fix the T90s canister shot
http://battlelog.battlefield.com/bf3/forum/threadview/2832654347714111518 [battlelog.battlefield.com]
AH-Z Viper vs MI-28 Havoc
http://battlelog.battlefield.com/bf3/forum/threadview/2832654489458246984 [battlelog.battlefield.com]
Recon is absolutely useless in all situations.
http://battlelog.battlefield.com/bf3/forum/threadview/2832654624731370337 [battlelog.battlefield.com]
Check out this USER designed MAP, KIT & SQ SCREEN.
http://www.tinyurl.com/BF3PMS [tinyurl.com]
http://battlelog.battlefield.com/bf3/forum/threadview/2832654624706343770 [battlelog.battlefield.com]
Redo The Map Loading Screen - Pics inside!
http://www.tinyurl.com/BF3LSEi [tinyurl.com]
http://battlelog.battlefield.com/bf3/forum/threadview/2832654489452857021 [battlelog.battlefield.com]
c4 bug
http://battlelog.battlefield.com/bf3/forum/threadview/2832654624717603296 [battlelog.battlefield.com]
TV Missile BUG
http://battlelog.battlefield.com/bf3/forum/threadview/2832654489460875843/ [battlelog.battlefield.com]
EOD Bot Suggestions.
http://battlelog.battlefield.com/bf3/forum/threadview/2832654489460810283/ [battlelog.battlefield.com]
A Comprehensive Guide to Damaging Tanks
http://battlelog.battlefield.com/bf3/forum/threadview/2832654489442399693/ [battlelog.battlefield.com]
BF3 Weapon Statistics
https://docs.google.com/spreadsheet/ccc?key=0Ag42gMGK9WrwdHRfa0JhdW9TR1E0bjBueWVSQjc0V0E [docs.google.com]
PC Players: BF3 vs MW3 (15 m interval)
http://www.elite-fx.net/stats/ [elite-fx.net]
"Connection timed out." - PROBLEM SOLVED!
http://www.enterbf3.com/topic/3933-connection-timed-out-problem-solved/ [enterbf3.com]
Haha, det var inte lite.
låter bra :)
Also: Wishlist tråd för PC: http://battlelog.battlefield.com/bf3/forum/threadview/2832654624700624752/
Alla ni som inte kan se/posta i trådarna be någon att göra det åt er :) DICE/EA läser igenom tråden
Verkade ju vara en del vettigt där, men man får väl hoppas att utvecklarna inte bara läser dem utan faktiskt gör något åt saker också. Bra om de lyssnar på communityn!
Citat från BukkakeTsunami
Verkade ju vara en del vettigt där, men man får väl hoppas att utvecklarna inte bara läser dem utan faktiskt gör något åt saker också. Bra om de lyssnar på communityn!
Jo precis. Det finns sjuuuuka mängder saker som jag stör mig på. Bland toppen ligger hastigheten på kulorna, drop, etc etc, men det är bar aför att jag spelat Recon på sistone.. Det känns... fel.. att se en kula, som ska gå i ca 1000m/s att träffa målet man siktade på ca 0.5 sekunder efter att man sköt när personen ligger 200m därifrån..
Fast jobbigast, för mig, och spelmässigt, är de där JÄVLA mobile AA sakerna. Halv omöjliga att döda (som jet/helikopter) och har ihjäl en på två röda, såvida man inte hittar den när den är oförberedd.
Det och alla jävla stingers
Omnom! Dator nästa vecka.
Bukke, blir det kvalitetstid tillsammans @sniperhill sen då?
Citat från Wrargh
Omnom! Dator nästa vecka.
Bukke, blir det kvalitetstid tillsammans @sniperhill sen då?
Som det ser ut nu så kanske jag får vänta tills januari. Beror på vilket grafikkort jag väljer och när ställen får in dem på lager. Men nog fan ska vi lira!
Du får inte in nytt /:
Köp beggat på blocket, har alla polare gjort efter de blivit less på att vänta (eventuellt punga ut 100ggr priset)
Ni som har spelet; har ni hittat några favoritsniperspots än? Kan man få lite skärmdumpar eller markeringar på kartan? :D
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